Product
Development costs
Tooling, prototypes, the parts that go into the next object. We buy the parts before the object earns anything.
Token
We sell an object, not a crypto accessory. The token exists for two jobs: pay the engineers who design the next object, and keep the liquidity honest. Everything below is checkable on-chain.
85% of the supply is locked at launch.
01
Four allocations, one total. Hover or focus a bar for its lock terms.
| Allocation | Share | Lock |
|---|---|---|
| Liquidity pool | 65% | LP position locked |
| Community rewards | 20% | Locked, released over several years |
| Marketing | 10% | 1-year cliff |
| Team | 5% | Linear vesting over 2 years |
| Total | 100% | 85% locked at launch |
02
Share of each allocation released, month 0 to month 36.
0% released
The pool trades; the LP position does not move.
Gradual · multi-year
Still releasing past month 36. Horizon not fixed yet.
100% at month 12
A cliff, not a drip. Nothing for a year.
100% at month 24
Linear from day one. No cliff, no acceleration.
Months from launch.
03
Every transaction carries a fee. It is split equitably three ways.
1.25%per transaction
Product
Tooling, prototypes, the parts that go into the next object. We buy the parts before the object earns anything.
Reach
Getting the objects in front of people who would actually put one on a shelf.
Supply
The remainder is burned. The supply shrinks when people use the objects, not when we announce something.